An independent magazine about graphics in video games. Not a school or courses; does not teach or issue any documents; sells nothing; not connected with the former site on this domain.

Reviews

Reviews

Graphics are often judged by a single question: how realistic is it? But a beautiful game isn't necessarily one where you can see every pore on the skin. What matters more is whether the picture comes together into a coherent world, whether it is clear where to go, whether the motion is pleasant to watch and whether everyone can play comfortably, including people who need large text or special colors.

Graphics are worth measuring not by the amount of detail but by whether they help you play and make you want to come back to that world.

— From the editors

About this section: there are no scores, rankings or head-to-head game comparisons here. Instead of a verdict, we offer signs that let anyone form their own opinion of the graphics, in any game and on any device.

What to look at in a game's graphics

Six signs that matter more than the list of technologies on the box.

Style and its consistency

Are all elements of the world drawn by the same rules: characters, buildings, interface, effects? When one detail falls out of the shared visual language, it stands out more than any lack of polygons.

Games

Scene readability

Is it easy to tell an enemy from the background, a door from a wall, an item you can pick up from decoration? A beautiful but confusing frame gets in the way of playing.

Guides

Light

Does the lighting help you find your way and set a mood? Scenes that are too dark and blinding flashes are tiring, even if they are technically flawless.

Mechanics

Animation

Do characters move naturally, respond to controls without lag, and keep their feet from sliding across the ground when they stop?

Glossary

Frame stability

Steady smoothness without hitches matters more than a high but jumpy frame rate. Watch for stutters when you turn the camera and when you enter new areas.

Guides

Accessibility

Can you enlarge text and subtitles, raise the contrast, turn on a mode for people with color vision deficiencies, and remove camera shake and sudden flashes?

FAQ

Style and realism

CriterionStylizationRealism
Main goalExpressiveness and moodResemblance to the real world
DetailsSelected and deliberately exaggeratedLots of small touches and subtle transitions
Load on hardwareMore often moderateUsually high
AgingStays fresh for a long timeLooks dated sooner
ReadabilityImportant things are easy to highlight with color and shapeRequires careful work with light
Visible flawsLook like a break in styleLook implausible

How to read graphics reviews

Pay attention to what the author bases their impression on. An account of how a scene looks in motion is worth more than raving about a single screenshot: you can pick the luckiest shot, but you'll have to play through everything else.

Separate taste from observation. “I don't like this style” is an honest opinion, while “shadows flicker at the edges” or “the text is hard to read” is a verifiable fact that will be useful to you too.

Remember that the author played on their own hardware with their own settings, even if they don't say so directly. The same game can look and run differently on different devices.

  • Games

    A catalogue of visual styles, from pixel art to realism, and of what is worth noticing in any game world.

  • Guides

    Guides to the picture: choosing graphics settings, taking great screenshots, reading a scene and finding out why a game stutters. Our article catalogue lives here too.

  • Mechanics

    How a game builds a frame: model, texture, material, light, shadow and post-processing, and what to turn down first when things stop feeling smooth.

  • FAQ

    Answers about the magazine, graphics settings, screenshots, photo mode and the risks people take when installing third-party mods.

What we rely on

  • Reference material on computer graphics (in general terms)
  • Descriptions of graphics settings in game menus (in general terms)
  • Blender School editorial material

We describe the general principles of game graphics. Every game lays out its settings menu differently, options go by different names and change with updates, so look for the exact wording in the game's own tooltips and help screens.