How to choose graphics settings
Start with a preset the game offers, then change options one at a time. That way you'll see what each setting does and whether it is worth the smoothness you lose.
An independent magazine about graphics in video games. Not a school or courses; does not teach or issue any documents; sells nothing; not connected with the former site on this domain.
Guides
A regular walkthrough tells you where to go. Our guides help with something else: understanding what is happening to the picture. Why a game suddenly runs smoother after changing a single option, how to catch a great shot, why the forest on the horizon shimmers when you turn the camera. Here you'll find step-by-step breakdowns of the most common situations.
The best graphics settings are not the highest ones but the ones that let you forget about the menu and just play.
About this section: the advice works for most games and devices and is written without tying it to any particular menu. We don't quote numbers, compare hardware or recommend purchases. You get only the order of steps and the signs that help you find your way.
Five situations where it helps to understand how the picture works.
Start with a preset the game offers, then change options one at a time. That way you'll see what each setting does and whether it is worth the smoothness you lose.
Find flattering light, hide the interface, place the camera a little lower or higher than usual. A good shot is almost always built around one main object or character.
Object edges (in Russian)
Where the main light is, where the lines of roads and walls lead, which objects are picked out by color. Artists hint at the path all the time, and those hints are easy to spot once you know where to look.
A style is consistent: everything is simplified the same way and for a clear reason. A limitation shows up in places, like a blurry wall next to a detailed hero or a tree that changes shape as you approach.
Notice when smoothness drops: in large open spaces, in fights full of effects or when you whip the camera around. The answer tells you which part of the load to ease.
This catalogue will collect standalone magazine articles written for English-speaking readers. They are created specifically for this version of the site, and the topics come from the questions players ask themselves while looking through their own screenshots.
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Pick an overall quality level in the menu, either the one the game suggested or a medium one. That is your starting point: it is easier to work from than from a scatter of individual sliders.
The picture looks sharpest when it matches the resolution of your monitor or TV. If things aren't smooth enough, try render scale instead of changing the resolution of the whole screen.
Moved an option? Play for a couple of minutes in the same spot. If you change several at once, you can't tell which change helped and which only made things look worse.
Most of the effort usually goes into shadows, reflections, volumetric fog and draw distance. Lowering texture quality, on the other hand, often gives you almost nothing if you have enough memory.
Try your settings where the load is highest: in a city, in a dense forest, in a fight full of flashes and smoke. A quiet corridor will paint too rosy a picture.
Take a photo of the settings screen or remember the key options. After a major update the menu sometimes resets, and this makes it easier to get your usual look back.
How a game builds a frame: model, texture, material, light, shadow and post-processing, and what to turn down first when things stop feeling smooth.
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A plain-language dictionary of game graphics: terms about models, light and materials, plus the options you see in the settings menu.
We describe the general principles of game graphics. Every game lays out its settings menu differently, options go by different names and change with updates, so look for the exact wording in the game's own tooltips and help screens.