An independent magazine about graphics in video games. Not a school or courses; does not teach or issue any documents; sells nothing; not connected with the former site on this domain.

Guides

Guides and walkthroughs

A regular walkthrough tells you where to go. Our guides help with something else: understanding what is happening to the picture. Why a game suddenly runs smoother after changing a single option, how to catch a great shot, why the forest on the horizon shimmers when you turn the camera. Here you'll find step-by-step breakdowns of the most common situations.

The best graphics settings are not the highest ones but the ones that let you forget about the menu and just play.

— From the editors

About this section: the advice works for most games and devices and is written without tying it to any particular menu. We don't quote numbers, compare hardware or recommend purchases. You get only the order of steps and the signs that help you find your way.

Guides

Five situations where it helps to understand how the picture works.

How to choose graphics settings

Start with a preset the game offers, then change options one at a time. That way you'll see what each setting does and whether it is worth the smoothness you lose.

Mechanics

How to take a great screenshot

Find flattering light, hide the interface, place the camera a little lower or higher than usual. A good shot is almost always built around one main object or character.

Object edges (in Russian)

How to read a game scene

Where the main light is, where the lines of roads and walls lead, which objects are picked out by color. Artists hint at the path all the time, and those hints are easy to spot once you know where to look.

Games

How to tell style from a technical limitation

A style is consistent: everything is simplified the same way and for a clear reason. A limitation shows up in places, like a blurry wall next to a detailed hero or a tree that changes shape as you approach.

Reviews

How to tell what is slowing things down

Notice when smoothness drops: in large open spaces, in fights full of effects or when you whip the camera around. The answer tells you which part of the load to ease.

Mechanics

Blender School articles in English

This catalogue will collect standalone magazine articles written for English-speaking readers. They are created specifically for this version of the site, and the topics come from the questions players ask themselves while looking through their own screenshots.

What the editors are working on

  • Night scenes: how games make darkness readable without washing it out
  • Why weather changes the whole look of a game world
  • Motion blur, film grain and other effects many players switch off, and why
  • Reading a skyline: how distant scenery is faked to feel endless

Editorial rules

  • Articles in this catalogue are written separately for each language version and are not translations.
  • Some articles link to third-party websites, including gaming services; we do not control their content, prices or terms.
  • We do not publish advertising for games, courses or services, rankings, prices or reviews, and we do not cover gambling.

How to set up graphics without the headache

  1. Start with a preset

    Pick an overall quality level in the menu, either the one the game suggested or a medium one. That is your starting point: it is easier to work from than from a scatter of individual sliders.

  2. Set your screen's native resolution

    The picture looks sharpest when it matches the resolution of your monitor or TV. If things aren't smooth enough, try render scale instead of changing the resolution of the whole screen.

  3. Change one setting at a time

    Moved an option? Play for a couple of minutes in the same spot. If you change several at once, you can't tell which change helped and which only made things look worse.

  4. Start with the heaviest options

    Most of the effort usually goes into shadows, reflections, volumetric fog and draw distance. Lowering texture quality, on the other hand, often gives you almost nothing if you have enough memory.

  5. Test a demanding scene

    Try your settings where the load is highest: in a city, in a dense forest, in a fight full of flashes and smoke. A quiet corridor will paint too rosy a picture.

  6. Save what you found

    Take a photo of the settings screen or remember the key options. After a major update the menu sometimes resets, and this makes it easier to get your usual look back.

Signs the bottleneck is something other than the graphics card

  • Lowering resolution and shadows changes almost nothing, which means the bottleneck most likely isn't in drawing the picture.
  • Hitches appear in crowded places with lots of characters and calculations, even if the scene itself looks simple.
  • Stutters happen when you enter a new area or when an effect shows up for the first time: at that moment the game is loading and preparing data.
  • The hiccups line up with other programs running in the background, such as transfers, updates or screen recording.
  • The computer gets loud and hot, and smoothness drops over time: it may not be getting enough cooling.
  • In an online game only other players jerk around, not the whole world: that is connection lag, not graphics.
  • Mechanics

    How a game builds a frame: model, texture, material, light, shadow and post-processing, and what to turn down first when things stop feeling smooth.

  • Games

    A catalogue of visual styles, from pixel art to realism, and of what is worth noticing in any game world.

  • FAQ

    Answers about the magazine, graphics settings, screenshots, photo mode and the risks people take when installing third-party mods.

  • Glossary

    A plain-language dictionary of game graphics: terms about models, light and materials, plus the options you see in the settings menu.

What we rely on

  • Descriptions of graphics settings in game menus (in general terms)
  • Blender School editorial material

We describe the general principles of game graphics. Every game lays out its settings menu differently, options go by different names and change with updates, so look for the exact wording in the game's own tooltips and help screens.