An independent magazine about graphics in video games. Not a school or courses; does not teach or issue any documents; sells nothing; not connected with the former site on this domain.

Updates

Game updates

A game keeps changing after release: artists refine the lighting, replace blurry textures and add photo mode, while programmers look for ways to make each frame lighter. We don't retell news about specific titles. Instead, we describe the types of graphics changes that show up most often in updates and explain what to expect from them.

After a major update, you sometimes have to take a fresh look at a familiar world: the light falls differently, and well-known places look new.

— From the editors

How this section works: the entries describe kinds of graphics changes that regularly appear in updates, without game titles and without news about specific projects. The dates show when an entry was added to the magazine.

What changes in the graphics

Six kinds of changes after which it is worth checking the settings menu.

  1. Accessibility settings

    Options appear for adjusting font size, modes for people with color vision deficiencies and turning off camera shake. That is graphics too: the kind that makes a game comfortable for everyone.

  2. A new graphics mode

    You get a choice between prioritizing quality and prioritizing smoothness. Try both options in the same scene: the difference is often more noticeable than the description promises.

  3. Optimization

    The creators lower the load: they simplify distant objects and remove hitches when new areas load. Sometimes this lets you raise other settings afterward.

  4. Reworked lighting

    The way light bounces off walls and gets into interiors changes. Scenes may become darker or more contrasty, so after an update like this it is worth adjusting the brightness again.

  5. Improved textures

    Blurry surfaces are replaced with sharper ones. Updates like these usually take up a lot of disk space and put more strain on video memory.

  6. Photo mode (in Russian)

    The game gains a free camera, depth-of-field controls, filters and the option to hide the interface. A great excuse to take a closer look at the world.

How to read a list of graphics changes

  1. Go to the original source

    Change notes are published by the creators themselves, in the game or on its official pages. Secondhand summaries often lose details, especially the ones about settings.

  2. Find the graphics section

    Look for mentions of lighting, shadows, textures, draw distance and new menu options. Those are what change what you see on screen.

  3. Expect your settings might reset

    Major updates sometimes return the menu to its defaults. If the picture suddenly looks different, check there first.

  4. Compare a familiar scene

    Go back to a place you remember well and look at it at the same time of day. That makes it easier to notice what exactly was redone.

  5. Check smoothness again

    New lighting or textures can add to the load. Walk through a demanding scene and, if needed, lower one or two options.

  • Guides

    Guides to the picture: choosing graphics settings, taking great screenshots, reading a scene and finding out why a game stutters. Our article catalogue lives here too.

  • Mechanics

    How a game builds a frame: model, texture, material, light, shadow and post-processing, and what to turn down first when things stop feeling smooth.

  • Reviews

    What to look at in a game's graphics besides the amount of detail: style, scene readability, light, animation, smoothness and accessibility.

  • Glossary

    A plain-language dictionary of game graphics: terms about models, light and materials, plus the options you see in the settings menu.

What we rely on

  • Descriptions of graphics settings in game menus (in general terms)
  • Blender School editorial material

We describe the general principles of game graphics. Every game lays out its settings menu differently, options go by different names and change with updates, so look for the exact wording in the game's own tooltips and help screens.